David Zdinak

Tag: OFP Survival

OP: Flashpoint Survival beta2 – WIP

by David on Dec.23, 2009, under Dev Blog

After learning that the game supported almost every LUA script library, I was able to sit down and do some actual good programming. The result was the survival mission running a lot smoother and allowed it to work more dynamically. All the enemy squads now operate on spawn points, and random generation rather then fixed locations as before.
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Delays, Destractions and Survival

by David on Dec.15, 2009, under Dev Blog

Well a lot of my work has been put on hold thanks to Call of Duty: Modern Warfare 2 and an unplanned computer crash. As usual with the computer crash no data loss, and I’m now running Windows 7, which I must say is amazing. Moving on to the best advantage of now being in Windows 7, the Mission Editor for Operation Flashpoint: Dragon Rising now works for me (The script editor had memory leaks in XP 64bit).

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