David Zdinak

Tag: Fourth and Main

4th and Main – In Progress

by David on Jan.26, 2010, under Dev Blog

Well I got some more work done on the map now that the official tools for l4d have been released, in addition to the developer wiki being updated with all the info on the new entities, skybox data, and other important info need. I have the middle park and half of main street done. I was hoping to get out and take some pictures today, however bad weather stopped me from doing so. Anyway, current screenshots follow. (continue reading…)

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Fourth and Main

by David on Nov.23, 2009, under Dev Blog

Well I’ve been trying to figure out what I should be mapping… I’ve been thinking about doing another Rainbow Six Vegas map, and actually did start working on it, but about 5% in a much better idea hit me. If I can recreate maps from other games, basically from memory, as I did with Killhouse for TF2. Why not do a much better looking real location. Well as I have been driving around in the Lehigh Valley, I seem to keep going past the “Emmaus Triangle” and it is quite beautiful.

Well I have begun mapping it. The plan for map, since Left 4 Dead 2 has come out recently is to turn it into a scavenge map, since that new game mode is truly amazing. The map should work out quite well game play wise, since it will be similar in layout to the Motel map included in l4d2 with an open area in which the objective will be, with the gas cans scattered inside the stores off of 4th and Main streets. Good chance I’m going to head out with my camera get snaps of signs for the actual stores along the triangle will give it a more authentic look, and wont take up too much space to bspzip them in. Awesome part about the location is there actually is a gun store there, Golden Trigger Gun Shop, which will play nice into the game. Screenshots to follow after the map develops more.

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